It’s been a pretty phenomenal year where indie games cannot only go toe to toe with but even surpass AAA productions. At the same time, that also blurs the lines of how we define what’s indie.
Many would argue that the year’s biggest critical darling Clair Obscur: Expedition 33 isn’t indie even though it’s published by Kepler Interactive, formed by a collective of independent developers, and ultimately has been created by a team on a budget that’s a fraction of what you might expect of an AAA equivalent, while also being a testament to what Unreal Engine 5 is capable of.
More, here.




























