Doom: The Dark Ages: The Kotaku Review

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Doom as a franchise has evolved a lot over the decades since it first arrived in the ‘90s. But through all those changes, there remain a few things I need in a Doom game to feel satisfied with it. A Doom game checklist, if you will. It’s not long, but it does make up the core of Doom.

You need lots of monsters and demons to kill. Levels with secrets. A badass shotgun. And you gotta go to Hell at some point. That’s it. Those are the core pillars of Doom. As long as you have that, you can do anything you want. For example, you could make a Doom game set in a techno-medieval fantasy world filled with Game of Thrones-like factions facing off against a demon prince and old gods using guns, swords, and robots. And well, that’s exactly what Id Software has done with Doom: The Dark Ages. But if you were worried that this more open-world spin on the series wouldn’t feel like Doom, don’t be concerned. This is still a kickass and exciting Doom game through and through. It’s just that this time around, the Doomguy gets to punch, kick, and bash more of the demons than usual.

Full story on Kotaku.

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